Either or both may also have their own distinct cosmetic look. So you can, for instance, have two versions of the same rifle - one with generic parts, and the other outfitted with a bayonet for close combat. Vehicles will be customizable just like soldiers, and there will be gameplay and cosmetic unlocks for each.įinally, players will be able to kit out both the weapons and the vehicles in their Company arsenal. The Company will also include a player’s own personal motor pool and airstrip. Anything that alters the performance of your soldiers must be earned through play. Progress is accrued and carried over between every mode.ĭICE was explicit in stating that gameplay progress has been completely divorced from cosmetic unlocks. What is certain, however, is that whenever a player steps into any multiplayer game mode, they’ll be playing as one of the soldiers in their Company. That will allow players to specialize down a certain path, such as an anti-tank role for a particular class, although DICE’s presentation was light on details. As characters accumulate experience, they will be able to unlock different subclasses, referred to as Archetypes. Each character will have a designated class, pulled from the four traditional Battlefield roles of assault, engineer/pilot, support and medic. ![]() ![]() Every soldier will be fully customizable, including characteristics such as gender, race, facial features and hair. In Battlefield 5, every player will be able to outfit and customize a number of different soldiers in their stable, referred to as the Company. There was a lot to take in, but I’ve broken it down into six easily digestible categories. Earlier this week, Polygon was invited to a private, in-depth presentation on how the game will improve on the series’ classic formula. Developer EA DICE unveiled Battlefield 5 today during a lavish livestreamed event.
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