Only 10 ranks per skill – Skills used to have 20 ranks in Diablo 2, but now they only have 10. This opens up a whole lot more skill combinations, and you don’t end up feeling bad experimenting a little with some of your skill points. No prequisite skills – As long as you have the required level per skill tier, you can put points in any skill across any of the three skill trees. ![]() I would prefer there to be a few more secondary stats to worry about, but Torchlight’s attributes are good enough for a casual game. Overall, this makes the attributes a little more balanced and appealing to different classes. They even made some of the attributes useful to classes where they would be traditionally useless like the Destroyer getting increased damage from some skills with Magic or the Alchemist getting increased magic resists from Defense. On the other hand, Torchlight attributes are useful from start to finish. Once you had enough, you could run constantly except in the rare case you fought a monster that could reduce Stamina. Vitality was the only useful one throughout all the levels. It was Strength until you had enough to wear the gear you want, Dexterity until you had a good hit chance, Energy until you had enough mana for your skills, and then all the rest of your points into Vitality.Īt a certain point, you just never needed to put another point in Strength, Dexterity, or Energy. In Diablo 2, most of the attributes were only useful up to a certain point. Thoughts: Despite the attributes and stats being simplified from Diablo 2, I actually like what they did here a lot. Also, block chance and critical chance only come from skills and items in Torchlight. Characters are now capable of running all the time. Secondary stats removed – Stamina was removed completely, along with run/walk. Not only that, it also increases magical damage reduction (resists) by the same percentage as physical damage reduction. Now there is a core attribute dedicated to this purpose. ![]() New Defense stat – In Diablo 2, defense was largely controlled by Dexterity with Defense Rating. If an attack does less than or equal to 100, the attack becomes a Glancing Blow only dealing 1 damage. For example, 100 armor reduces damage by 100. Whereas Diablo 2 reduced physical damage by this hit chance mechanic, Torchlight reduces it directly by armor. ![]() This means Attack Rating and Defense Rating were removed. Hit chance removed – Basically, all attacks have a 100% chance to hit in Torchlight. Health and Mana can now only be increased by level-ups and items modifiers (+health, +mana). Instead, Magic increases the damage from elemental weapons like Wands and the damage of some class skills such as Ember Bolt. Energy is kind of still there with the Magic stat, but it no longer increases Mana or Mana regeneration. Vitality and Energy removed – Torchlight basically removes both these stats. For the purposes of game mechanics, I will be comparing Torchlight vanilla (no mods). Note: Torchlight comes with an editor that players could use to potentially mod Diablo 2 mechanics into Torchlight. Finally, there are a bunch of miscellaneous changes that don’t really fit into any single category. Then, we have changes to the game’s interface, which makes playing the game feel a little different. We also have a lot of changes to the skill tree system, so character builds end up feeling very different from Diablo 2. There are changes to the attributes, which change the way many of the core character stats work. When I started thinking about all the changes, they seemed to pretty much fit into a few categories. ![]() What follows is my comparison of the game mechanics changed in Torchlight from Diablo 2. Sure, good graphics and good length makes a game better, but the gameplay is really why I play the game. After all, Diablo 2 was made by a huge 200+ Blizzard team and Torchlight only had maybe a team of 30 at Runic Games.įor me it’s never been about graphics or length compared to the actual gameplay. Of course, I started to compare the two games, but it’s unfair to compare them based on content. I have now converted this blog series into an article!Īs I was playing Torchlight, it brought back a lot of memories of Diablo 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |